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We have found a login bug affecting all dirt-based AberMUDs which exposes a major loophole for cheating. This manifests when a player starts two logins, but only goes past the password prompt on one login. The second login then has the player state loaded from before any saves made in the first, and can therefore be used to nullify the loss from flees or even deaths, even if your MUD does an autosave in those circumstances. There are plenty of variations on the above that make for plenty of opportunities for unscrupulous players to make good advantage - and we all know there are more than enough of those. Especially given the inter-Aber frob policy for wizzes, please ensure that this is fixed on your MUD! I would rather not have to exclude the characters from any AberMUD from receiving frobs on Atrocity because their wizzes have become devalued. If you are not sure how to fix it, or want to discuss the nature of the bug on a technical level, please feel free to talk to me about it any time I'm on. Thanks, |
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